This goes back to my argument of pick a lane, either be a competitive hardcore game or be a casual no skill game but pick a lane so that the hardcore players here can find something else or vice versa.
Or that because it's an MMO it has to be slow (your population is like less than 100 people logged in and it's slow and full of desync, what do you think is gonna happen at scale?). Or that it needs to be watered down to be more 'accessible'. So stop acting like there's some huge technological hurdle they have to overcome.
Now most of these are shooters that require excellent precision and predictability. Let's look at some examples of accessible games that have high skill caps and are played by enormous amounts of players of varying skill levels.